Hamid Peiro


------------------------------------------------------------------------------

Selected Exhibitions & Collaborations

[2025]    Canadian Pavilion — Venice Biennale 2025                              Full-scale robotic fabrication research in architecture and construction

Computational Design and Digital Fabrication


 [2024]    Multi-Criteria Design & Optimization:
                  Living photosynthetic bio-cementation processes                            
 [2024]    Caschlatsch 
                   Advanced voxel-based nesting strategies.     [2024]    BeyondLayers 
                   Non-planar hollow-core 3D printing methods
 [2024]    Sequencing in Printing
                   PETG extrusion for lightweight, sustainable structures.
           
 [2016]    Urban Open-Space Pavilion 
                   Pavilion designed for dynamic public engagement.                          
 [2015]    ComStruct
                   Exploring computational strategies in construction.

Teaching & Academic Practice


[2025–26]     Advanced Materials in Architecture — Thesis Advising
                       Thesis advising and research development in advanced materials and architectural applications
[2025–26]     Large-Scale 3D Printing with Biomaterials — Workshop
                       Large-scale robotic 3D printing with biomaterials and additive manufacturing
[2025–26]     Robotic Fabrication — Mosaic Workshop
                       Robotic fabrication and automated assembly through a hands-on mosaic workshop
[2025–26]     Hardware I                           Physical computing, digital fabrication, and interactive systems
[2025–26]     Hardware II
                       Computer vision, robotics, and AI-driven fabrication systems
[2025–26]     Human-in-the-Loop Interactive Systems
                        Human-in-the-loop interactive systems and robotic fabrication

Architecture

 [2020]   Office-520
                 Modern office design.
 [2019]   Labiran
                  Creative architectural refurbishment project.

 [2019]   IranBurger
                  Fast-food restaurant design.

Competition


[2021]    Red Ornament (Jewelry)
                  Intricate ornament design.
[2019]    Mozambique Preschool
                  Sustainable educational spaces.
[2017]    Philips Light
                  Shape-shifting lighting systems.
[2017]    Ghavam
                  Architectural proposal.
[2016]    Triumph Pavilion Infusion
                   Pavilion design for urban open spaces.
[2016]    Evolo Furniture
                  Modular and functional furniture design.

Arduino Projects


[2016]    DIOD
An interactive lighting installation using Kinect to 
map topologies and project levels with a projector.

[2016]    Weti
A responsive environmental system using Arduino and
a moisture sensor to monitor the clay’s hydration levels.

Tools & Software Development

[2026]    Rhino Illustrator Bridge (RIB)
                 A Rhino 8 plugin for connecting Rhino geometry and Adobe Illustrator workflows

Authors
: Hamid Peiro

Link to RIB on Food4Rhino
[2021]    JAVID: A Grasshopper Plugin for Image ProcessingAn image-processing plugin for Grasshopper that generates artistic two-dimensional graphical images from bitmap files.

Authors: Mahdiyar Esmailbeigi, Fatemeh Zarei, Ghazaleh Elyasi, Maedeh Fallah Kish, Hadiseh Arbabpour, Amin Aminkhani, Hossein Kamyab, S. Hossein Mousavi, Fereidoun Pourtavakoli, Hamid Peiro, Taha Sabaghian

Link to JAVID on Food4Rhino
[2021]    IAC: A Grasshopper Plugin for Mathematics and GeometryA Grasshopper plugin featuring components for mathematics and geometry, designed to enhance data processing speed and address missing functionalities in Grasshopper workflows.

Authors: Mahdiyar Esmailbeigi, Parisa Afshari, Ghazaleh Elyasi, Maedeh Fallah, Mohammad Mehdi Jalali, Atena Meshkat, Laleh Moradi, Hamid Peiro, Ali Sa’adati, Helia Zakeri, Fatemeh Zarei

Link to IAC on Food4Rhino


ABOUT










2025 Hamid Peiro                                          
hamid.peiro@iaac.net

Hardware III — Human-in-the-Loop Interactive Systems




Hardware III — Human-in-the-Loop Interactive Systems

MRAC01 · MAAI · 2025–26
Hardware III explores the design of human-in-the-loop interactive systems for fabrication, where human input, computational logic, and real-time feedback are integrated into a unified workflow.

The course investigates different forms of interaction, including gesture, vision-based systems, physical interfaces, and spatial interaction. Students develop systems in which human actions are translated into computational behaviours through mapping strategies, finite state machines, and rule-based logic.

Rather than replacing human decision-making, the course focuses on how computation can augment physical processes through responsive systems, real-time feedback, and embodied interaction. The course culminates in interactive fabrication systems that connect human input, computational behaviour, and physical or projected output.

Hamid Peiro led the course as Faculty, supporting students in interaction design, computer vision, computational logic, real-time systems, and the integration of physical and digital interfaces.

Faculty: Hamid Peiro
Faculty Assistant: Aleksandra Kraeva
Institution: Institute for Advanced Architecture of Catalonia (IAAC)

References
IAAC — Human-in-the-Loop Interactive Systems→ View course


Selected Student Projects

CLAY CREATE

CLAY CREATE explores a collaborative approach to clay fabrication in which human participants remain an active part of the computational system. Instead of replacing craftsmanship with automation, the project uses computational guidance and real-time feedback to help non-specialized users shape individual clay modules.

The system combines depth sensing, computer vision, Grasshopper-based voxel processing, and projection mapping to compare the evolving clay surface with a computational target. Human deviations are treated as part of the design process, allowing each participant's decisions to influence the development of the final wall.

Students: Xiomara Alcivar · Amaro Donoso · Bhavana Priya Balasubramanian · Rashi Desadla · Rudra Mhatre · Heleri Koltsin


View full project →







AWW System — Augmented WoodWorking System

AWW System develops an augmented-reality workflow for guiding human users through complex timber fabrication and assembly. Using a Meta Quest 3 headset, the system overlays digital instructions and geometric information directly onto physical timber components, creating a real-time interface between digital design and manual fabrication.

The system combines OpenCV, Grasshopper, Unity, JSON/WebSocket communication, and AR-based spatial interaction. A finite state machine structures the workflow from scanning and fabrication through verification and assembly, while the system detects the placement of components and provides feedback to guide the user through each step. 

Students: Dhruvil Bhanushali · Gaelle Habib · Natalia Alvarez · Chun-Chun Chang · Arthur Rotstein · Maximiliano Castillo Milla


View full project →